![]() ![]() This->SplineTrack->AddSplinePointAtIndex(SplinePointPosition, PointIndex, ESplineCoordinateSpace::World, false) Glm::dvec3 UECoords = this->CesiumGeoreference->TransformLongitudeLatitudeHeightToUnreal(glm::dvec3(PointLongitude, PointLatitude, PointHeight)) įVector SplinePointPosition = FVector(UECoords.x, UECoords.y, UECoords.z) Compute the position in UE coordinates ![]() Get row data point in lat/long/alt and transform it into UE4 pointsĭouble PointLongitude = Point->Longitude If (this->AircraftsRawDataTable != nullptr & this->CesiumGeoreference != nullptr)įor (auto& row : this->AircraftsRawDataTable->GetRowMap())įAircraftRawData* Point = (FAircraftRawData*)row.Value Void APlaneTrack::LoadSplineTrackPoints()
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